
Okay, now I was fortunate enough to receive a F+F (Friends and Family) invite to the Halo 3 beta which allowed me to clock my fair share of games before most people and also left me with a spare Crackdown invite. The opportunity to play early also means that I had the chance to get a feel for the weapons and the game over all before most. So for all you people who don't have the beta (Why?!?) or just want to know what I think (No really why?!?!) I am going to put out my review of the new features in several parts, starting with weapons.
The Assault Rifle.
Our good old friend from Halo one most will know that in the original installment of the trio of games this gun wasn't good for much more than the occasional grunt spray or really close range fighting. Despite what the crosshair may say, I believe that at current if we had a campaign level that's all we'd be using it for again. Its still pretty bad at mid range you cant take down an opponent in one clip without a grenade, long range is not even worth the effort if they have almost any other weapon you are screwed. But if you've seen the multiplayer vidoc from Bungie you'll see they discuss that the Assault rifle fits well with the master chiefs style which no one can deny it really does.
SMG
This weapon that arrived in Halo 2 this gun has alot more power now in Halo 3 it kicks major arse when you dual wield these beasts if your add mid range you can spray a target and stand a good chance of killing it other than the power boost these weapons are pretty much the same and of course updated textures and models.
Rocket Launcher.
The most significant changes to this weapon in Halo 3 is that they have removed the Lock on taking it back to the level of technology it had in Halo 1.It also appears to have a lower splash damage but is still a good for those beloved doubles and triples. But the lack of lock on doesn't seem to fit in with the futuristic realism in the universe of Halo what kind of weapon tech would think, 'lets take away that lock on feature because you know it really isn't working out its making the thing too damn useful!'
Spartan Laser
This is the top of the new weapons in Halo 3 most definitely my favourite this weapons can provide some fantastic kills and some even more skillfull looking doubles, but I am yet to see a tripple performed in one shot but I'm sure that it would make some fantastic montage footage. This weapon has a charge time that works well leaving the weapon very balanced. This weapon can save a game for a team and seems most effective on something like Terrotories on High ground.
Covenant Carbine
This gun is pretty much the same as the time we saw it Halo 2 it seems more powerfull and may shoot a bit faster i can take someone down with 6-7 shots if placed correctectly and is really annoying on Snow bound when someone is praying on you with it (thank god for shielded door ways.)
Plasma Rifle
Rarely used in the beta and only ever really used personally used on snowbound by me they look alot cooler now but seem weaker and really dont match an assault rifle or SMGs at a close range even with two of them. They need some tweaking damage wise for full release.
Missile pod
The only anti armor weapon that has home in this is useless for anti personal and slows down a player alot i personally think that this should be a stationary turret and the rocket launcher should be given home in again.
Turret (Pick up and stationary)
This is not an entirely new weapon to the Halo series and was seen in Halo 2 but a major diffrence is that a player can now remove a turret from its stand and walk around with it if a player gets a first shot off with it can be a formidable weapon at anti personal use and can be used to pick people off mongooses and is one the few things that can still pose a threat the now almost invincible Warthog.
Sniper Rifle
This gun now requires far more skills for kills (Crackdown refrence intended) it has a longer pause between the shots fired and means that headshot are almost essential and are most definatley nessacery in the new Game type 'Shotty Snipers' (see later articles) its model has been beefed up detail wise and the scope is wire frame (placeholder or not?) which does look exceptionally cool but isnt really realistic.
Shotgun
Slightly more powerful and far better looking no longer just a tube that spits bullets (see Halo 1) other than that nothing that new here.
Brute Spiker
A fantastic close range range weapons for dual wielding the embodiement of spam gun that results in a painful looking death for your foes with spikes stuck all over them. But it also gives a fantastic weapon for melee as well it is garunteed to remove full shields from any angle and like all weapons assasinates from behind.
Pistol
MIA
Energy Sword
MIA
If I forgot any weapons then comment me future articles about the beta will contain extensive review of game types maps and so on.

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